Why Screwdriver

Because We’re
Built Differently

We’re not the loudest name in the room. But chances are, if you’ve seen great animation,
immersive VR, or a cleanly executed film quietly doing its job—it might have been us.

We’re not a factory. We’re a focused, passionate crew.
We don’t chase buzzwords. We chase clarity. Craft. And control.

If you’re looking for a reliable, versatile, real partner in 3D animation, IP creation, medical & engineering
visualisation, or VR—you’ve just found one.

What Sets Us Apart


We’re small where it matters

Like the screwdriver in your toolkit: not flashy, but essential. The smallest investment in your AV plan, with the biggest impact.


We're format-agnostic.
Story-first.

The brief decides the medium. We aren't chasing trends; we chase clarity, emotion, and results.


One team.
Not a gig army.

No timezone ping-pong. No piecemeal output. Just one SPOC, consistent quality, and clear accountability.


Long-term mindset

Most of our best work was never published. It was delivered quietly, efficiently, and perfectly—again and again.


Built with intent

From corporate films to complex 3D IPs, from 2D explainers to immersive VR, each capability was a strategic decision—not a side hustle.


How
We Work

Want it done right?
Let’s talk. Because with SCREWDRIVER, it works.

01 --- Step

Deep Listening

We start by understanding your product, users, industry, and vision. Not just your brief.


02 --- Step

Strategic Storyboarding

From visual moodboards to reference styles to frame breakdowns, we align before we animate.


03 --- Step

Defined Milestones

Clear visual calendars. Trackable progress. Zero ghosting. Always in the loop.


04 --- Step

Internal QC First

Only polished, purpose-fit drafts reach your inbox. We do our homework before showing our work.


05 --- Step

Delivery-Ready

Optimised formats. Platform-specific exports. Raw files if required. And peace of mind.


06 --- Step

Post-Delivery Support

Final tweaks. Localisation. Implementation handholding. We don’t disappear after the last render.